When the Virtual Reality is getting real?

Tech companies introduce a wide range of next-generation products every year. But the evolutionary period of a technology to become a workable, efficient, and innovative product sometime takes too long, or gets stuck on the way and remains in the list of “tech products that failed.” For an example, the first Virtual Reality multimedia device “Sensorama” was developed in the year 1957 by Morton Heilig. Since then the VR technology has witnessed major developments, but has only remained esoteric and not in the hands of ordinary tech-savvy people.

Recently, companies like Facebook and Google have announced new developments in the sector. Some of the products sound so high-end that they seem to change the future in the most disruptive way. The problem is are they going to hand down the products to the buyers anytime soon?

What have been promised?

We have been throttled with small chunks of Virtual Reality every day via existing technologies such as our smartphones, camera, video-conferencing software, and more. What we miss is the VR technology as a whole in itself, such as Facebook Spaces and Google Daydream, including virtual lemonade drink that made to the headlines. A team of researchers at the National University of Singapore has used pH sensors and a system of electrodes to stimulate the taste buds receive from the electrodes. LED lights has been used to mimic the lemon color.

What we are asking for a range of products and solutions that we use in every-day life. For an example, our smartphones have become our extended hand. Other example would be something like Google and Facebook; search engine and digital communication platform. Being advance technology, these products and services have become part of our daily life as to which, we cannot imagine going back.  

What we have in VR?

It isn’t that we are empty-handed right now. Currently, we have a list of virtual reality headset from top notch companies such as Samsung Gear VR, Oculus Rift, HTC Vive, Sony PlayStation VR, Google Cardboard, and Intel Project Alloy. Though it is not yet clear which of these is the best and who has fulfilled the promises-but one thing is for sure. This time VR has been pushed vehemently, like never before. Almost all the renowned hardware developers are into the race of capturing this seems-to-be prolific market and so they have engaged in product development.

However, there is another factor in the game-users. It is not just the product but the kind of experience that users receive and how they respond to it. Are they willing to engage or simply curious to see and leave? A scenario that completely depends on how the IT companies replace the previous “experience” with the new one or else VR would likely to remain a pipedream.


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