Technology has connected us well enough to make our presence felt even at the places where we are not present. Technical reference for this efficiency of "the presence felt without being at the place" is called Virtual Reality, primarily covering two of the 5 senses of physical experience: sound and sight. One of the simplest forms of Virtual Reality is evident in computer games. The technology has changed the way the players interact with their computer environment to the extent where players can feel themselves being a part of the same environment.
Another significant improvement has been made in education industry with telepresence and tele existence that facilitate trainers to communicate with audiences from multiple locations with clarity in image and sound.
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